This is a short game about a wizzard who just learned about his power to take a deep breath and stop the world arround him so he can plan how to defeat the bandits that invaded his village. There are a total of 7 fights.

The game include  cutscenes, voice acting, story, art, animations, sfx and code all made by us. The only thing not made by us during the jam periode is the music. The music was made by Marllon Silva

This Game was made by:

-Cellie A. T.

-Joltix/ Alex S.

-SpaceCat Studios


Need Help? Theres a Combo cheat sheet Below.

For a better experience download the windows version below.

Download

Download
OneLastBreath.zip 64 MB
Download
ComboSheet.png 19 kB

Comments

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(+1)

Awesome game, cute graphics, and great voice acting especially since it was for a game jam keep up the good work!!

(2 edits)

Overall i really like the concept of this game the music is great and the graphics very nice the combat system is interesting and with more time and more combos it could evolve to some really nice strategy experience.

here are some bugs i found:
- sometimes after defeat there is a horrible sound that ends only after you click restart
- on the final fight i made a setup it worked but before the end of the fight it told me it didn't work but after the fight ended that it told me that it did work.
- the interaction hint looks more like a C than an E so at first i had problems interacting with the npc's mayby that's a scaling issue idk.


- at the ending dialogue some of the profile icons were small


- when you add like an extra to the bottle (to the right of it) and then remove the parent bottle than the child bottle would stay, that leads to some sus behaviour.

lastly i found it annoying that after defeat the positioning of the bottles didn't save and when you wanted to make a small change you had to build up the sequence all over again.

It should be noted that I am playing through the website because it didn't have a download link for linux.

i love these graphics 

There's this small bug, while talking to someone, if you press E before their dialogue ends, then the next dialogue box will jumble up all the letters

Thank you for your feedback.  I know that bug but i didnt think it was too annoying because if you just skip the dialog this fast you probably don't care about reading  the story anyways.

I am accustomed to clicking before dialogue ends because usually in games, that just finishes the current dialogue immediately, then I read the whole dialogue quickly and then click again to see the next dialogue, so I do care about the story, but the game text speed is usually much slower than my reading speed. But here pressing E just skips the dialogue, which I am not used to 

(+1)

Oh, my bad. I hope you still enjoyed it.

(1 edit)

Oh yeah, the game is great, super cute!